No Art FPS
2026/11 — PresentA bright low-poly FPS in 60-second rounds · Play online · 30-second gameplay demo

- Art and gameplay: Unified bold colors, comic outlines and a minimal HUD; shaped short rounds with escalating enemies, kill-streak feedback and an explosive finish.
- Rapid iteration: Used Godot and editable Blender assets, collaborating with Codex to refine reloading, obstacle avoidance and level flow, then deliver a browser demo.

